THIS IS NOT A README FILE, AND SHOULD NOT BE DISTRIBUTED WITH THE OFFICIAL RELEASE! THIS IS ONLY FOR THE EYES OF A PROGRAMMER... IT MAY BE RELEASED LATER ON THE FORUMS!

How to edit levels -
create the level in the Matrix editor, using the codes following...
go to the level you want to edit. (in PrgmLEVELS)(each level has a label L then the number. ex. level 1 = L1
press [2nd] [STO->], then [2nd] [X^-1], then Enter, then enter once more.
all matrices should be 8X12

use these codes when making a level:
0 = Empty space
1 = Block
2 = Health
3 = Strength
4 = Enemy (enemy's hits based on players current level)
99 = End

If you want to add a new tile, open pic0, and add in the 8X8 sprite after the last one. make sure that you keep all sprites no more than 8X8, and make sure you line them up correctly. then, go to the bottom of PrgmBTLTWR, and you should see a set of If:P=(value):then statements. add in an If:then statement in the same format as the above, where P= the slot of the tile you added. after that, add in the effect you want that tile to have, and dont forget the 0->[A](E,F). (makes it so the tile only creates the effect once.

if you want to add a trigger (event when person goes to a certain spot, or performs a certain action), you can do so easily. you're a programmer, so you can do it yourself...

to make it so that the person MUST fight a monster to beat the level, put it in the way so that they have to fight it to open a passage way. this saves you from having to waste a variable... 

