********************************************
*                 -Tairo-                  *
*                 v 0.12                   *
********************************************

                 by saubue


Tairo is a one-player strategy game. Sarting with
32 coins on your field, you have to jump over
coins to minimize their number and with the goal to
have only one coin left at the end.


II. Installation
****************
Just send the two files which types are fitting to your
model (e.g. .v2y and .v2z for the V200) to your calc.
It's recommend to archive them, althoug they won't need
much space (less than 8000).
To play, just type "tairo()" into your status line at
your HomeScreen. Tairo is a nostub program, so you don't
have to worry about a kernel or a library.

Normally, it doesn't matter if you send the wrong files
to your calc (e.g. .89y and .89z to a V200). The program
won't worry about that, the same code works on all 68k-Calcs.

If you have got a ppg-launcher ("ttstart" or "TICTExplorer",
where it is a build-in, by TI-Chess Team (tict.ticalc.org)), 
you can only send the .XXy file to your calculator and
execute it with one of these programs.


III. Playing the game
*********************
At the startup screen, you can switch the time option
on and off, and, if you choose on, you can set the
skill level. On level 0 you will the most time, playing
level 5, the time will be only little. 

To start playing, press [ENTER]; if you want to quit,
just press [ESC].

If you have started the game, you can move the cursor
with the arrow keys. To select a coin, press [ENTER].
For deselecting, press [ESC]. If you want to quit, press
[ESC] and you will be asked again. If you have selected
a coin, you can use [UP] to choose in which direciton the 
coin shall jump.

If you play in time mode, you have to jump over a coin
before the time is gone, else you will be game over.

You can only jump over another coin if the field behind
this coin is empty. So, if you are unable to jump, the line
that shows you the direction won't be visible, or, if you
have only one possibility, the line won't move.

However, the coin over which you have jumped is being
thrown from the board. You can see how many coins are left
in the upper right corner.

To chage the contrast of the LCD screen during the game,
simply press [+] or [-] to increase or decrease the contrast.


IV. Goal of the game
********************
The goal of the game is "simply" to have only one coin left
on the board. This might sound easy, but you'll realize that
it isn't...

A small hint: The last coin will lie in the middle of the field...

If you are unable to jump any more, a message appears that you
lost the game now. Simply restart the game and play once more!! :)


V. Credits
**********
Tairo v0.12, 16.11.2004
>written by Jonas Gehring
>powered by ExtGraph v2.00beta3 (tict.ticalc.org)
>compiled with TIGCC v0.95beta19
>packed using ExePack-Compression
>sprites made with CalcGS by Rusty Wagner & Corey Taylor
>logo made with Microsoft Word(TM) and TTTiler by Thomas Nussbaumer

Thanks to:
----------
-> The TIGCC-Team (for their wonderful IDE)
-> The TI-Chess Team (for ExtGraph and the TIGCC Tools Suite)
-> Rusty Wagner (for VirtualTI & CalcGS)
-> Corey Taylor (for CalcGS)
-> John Dacid Ratliff for his first-class TIGCC tutorials
-> And especially all the people at mobifiles.de for their help & suggests!!!!

Legal stuff:
------------
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

Contact:
--------
write to: saubue@mobifiles.de
or go to the message board at www.mobifiles.de


VI. History
***********
16.11.2004: v0.12 (released)
            Fixed bug that the player goes gameover in particular situations
              while he wasn't

16.11.2004: v0.11
            Fixed bug in funciton 'SelectDir()' (finally :))

15.11.2004: v0.1
            Implemented different levels of difficulty (in fact,
              adjustable time for the timemode).
            Faster flashing of the cursor
            Bugfixes (especially funtion 'SelectDir()')
            Improvements of some routines

14.11.2004: beta 4
            Implemented ability to change the contrast during the game
            Extended readme
            Bugfixes (especially the timemode)

09.11.2004: beta 3
            New filled screen for the 92+ and V200
            Bugfixes

07.11.2004: beta 2
            Implemented timemode
            Keyboard reading with _keytest
            Bugfixes (e.g. displaying of the indicators in the status line)

02.11.2004: beta 1 (released)
	    The first playable beta of Tairo!!