   Pac-Man 99 - The utlimate (?) Pac-Man for ACE for the TI-82

   Programmed by Patrick Davidson (original TI-85 version, this version)
                 Sam Heald (earlier port to the TI-82 that this is based on)

Just in case anyone wonders why it is still being called Pac-Man '99 which
no longer seems current in the year 2002, the '99 refers to the year 2099,
indicating that this is actually a very futuristic project.

1) System requirements

   - A TI-82 !
   - Ace beta 4 or above
              
2) Playing the game

      At the startup screen, use the new menu system to configure your
game. You get 500 bonus points for selecting 4 enemies. You get 900 
bonus points for selecting the fast speed level.

      Inside the game, you move around with the arrow keys.  You can
   press [CLEAR] to quit and [DEL] to save the game and exit.  The [2nd]
   key can be used to turn the autopilot on and off.  When it is turned
   on, you continue moving until you hit something, and can turn at any
   time.  When it is off, you only move for a short distance each time
   you press an arrow key, and cannot turn while you are moving. Also during   
   play, press [MODE] to pause the game and view your score, level, and live       
   totals.

3) Contacting me (Patrick) 

If you find any bugs in this game or have suggestions or comments about it,
please tell me in E-Mail!  If you are writing to report a bug, please be
sure to tell me exactly what the problem is and describe exactly what you
did before the problem occured.  If you don't do so, it will be very hard
for me to tell what is going wrong!  You should also tell me which version
of Monster you have and which calulator you use in any mail you send me.
My main E-Mail address is:

        pad@ocf.berkeley.edu

I will usually answer my E-Mail within a week.  If you don't get any answer
in two weeks, you can try sending to the following backup addresses:

        pad@calc.org
        luezma@netscape.net
        eeulplek@hotmail.com

If your E-Mail is set up to block all messages except those from certain
addresses, always be sure that you have un-blocked my address before
sending anything to me (best to un-block all of them, since I might answer
from a different one than you sent to).

You can always get the latest version of this game, as well as other
programs of mine, from my web page.  The addresses are:

   Contacting me (Sam)
	Email: evil_sam@hotmail.com
	WWW: http://www.cswnet.com/~ddward/the82/index.html
                (that was in the last one he released, now it should be)
             http://void.calc.org/

4) Thank Yous (from Sam)
   Patrick Davidson- Without him there would be no Pac-Man '99
   Dines Christy Justesen- Contrast routine, Scrolling help!
   Ahmed El-Helw- Help, suggestions, beta testing
   Anyone else I might have missed!
           
5) Scoring

       Eating a small pill          1 
       Eating a large pill          5
       Eating a ghost              50  
       End of level lives bonus   100 
       Bonus for hard mode        500    
       Victory bonus             1000

6) Version history:

Pac-Man 98 v0.9(30-Apr-98)
      -Limited released beta with no scrolling or pause feature.
  
Pac-Man 98 v1.0 (5-May-98)
      -First public release for the 82!
      -Scrolling and pause feature added.
      -Size: 3175

Pac-Man 98 v1.1 (28-May-98)
      -Fixed Graphing bug
      -Changed the controls to be more 82 friendly
      -Slowed game down to be comparable to the 85 version.
      -Size: 3175 (Improving the game and keeping the size!)

Pac-Man 98 v1.2 (5-October-98)
      -Fixed several bugs
      -saved 9 bytes
      -SIZE: 3166

Pac-Man 99 v0.3 (26-October-98)
      -Added a menu based title screen
      -Added 2 speeds
      -Added instruction screen
      -Added 4 levels!
      -SIZE: 4225 bytes

Pac-Man 99 v0.4 (31-October-98)
      - Removed instruction screen
      - Removed contrast changer
      - Fixed save bug
      - Removed invincibility cheat
      - SIZE: 3948 bytes  (still too big)

Pac-Man 99 v0.5 (21-December-98)
      - Fixed title screen bug
      - Changed ProgDesc
      - SIZE: 3953 bytes  (still too big)

Pac-Man 99 v1.0 (11-April-02) - update by Patrick Davidson
      - Ported to the TI-82
      - Optimized a little bit
      - SIZE: 3948 bytes     
