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PUNCHOUT v.4a
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Concept: FalenAngel1@aol.com
Lead programmer and developer: billybobIV, chad@dirks.com , http://chad.dirks.com

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	"This is the fourth public release of punchout 86.  It doesn't have some of the feature that were promised in the previous release.  Instead I completely redid all the graphics and made the internals much better.  Now what was promised in the last release but not done in this release will instead be finished in the next release now that I have much more stable base code to work of of." -billybobIV

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Keys:

more= bring on the enemy
left= dodge left
right= dodge right
down= block
f1= punch left
f2= punch right
2nd= super punch
exit= quit


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HINTS AND GAMEPLAY STRATEGIES
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-when you see the enemy's eyes turn white than that is your opportunity to dodge before the punch comes
-blocking an enemy's punch will earn you super punch stars (these are right under-neath yer health bar)
-dodge a lot

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Features list for final release (i'll cross them off as I go)
 * there's more than this, but here's the main one's that I can think of*

DONE EXCEPT FOR THE GRAPHIC-enemy blocking
DONE EXCEPT FOR THE GRAPHIC-fighter blocking
**NEXT RELEASE**-better ring graphics
DONE -stars to display how many super punches left
DONE -earn stars
DONE FORCURRENT ENEMY -more moves for the current enemy (he'll have a super punch kind of move)
**NEXT RELEASE**-more animation for enemy (he'll move around and stuff)
**NEXT RELEASE**-enemy dodging
SOMEWHAT DONE MORE POSSIBLY LATER-smarter enemies (dodging, blocking, and more punches will add to this 	immensly)
-title screen
-small (not much mem) in between scenes between enemies
**NEXT RELEASE**-tap punch keys to get back up after being knock down.  
**NEXT RELEASE**-matches will require more than just to get health down once
-progress through different opponents just like in the nintendo version
-knockout animations
-all enemies (opponents) will have separate graphics, punches, speed, blocking, punch damage, and other stats

that's it for now (the final game will have all of these *for sure* (probably))

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have fun 
http://chad.dirks.com for more updates
chad@dirks.com for questions or comments
