tr1p1ea - 02/02/2006 (dd/mm/yyyy)
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xLIB v0.601b Example:
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This is a basic example of how to use some of the features in xLIB v0.601b.
It allows you to move a sprite over a tilemap with collision checks.

If you make the example considerably faster or add some features i would love
to see! Email me if you feel so inclined :).

Enjoy!

Installation:
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To install you must first copy and install xLIB.8XK (please refer to xLIB readme)
Then simply copy the following files to you calc and run 'ADEMO'.

ADEMO.8XP - The tilemap/sprite example demo
MAP1.8xp - Stores mapdata into MatrixA
PIC0.8XI - PIC0 which holds the Tile and Sprite data

Note that all files must be in RAM to run properly. You can of course archive them
whilst they are not in use.

Disclaimer:
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This program is still in early stages and may contain bugs. Program is use at own risk,
I can not be held responsible for loss of data and or hardware damage.

If you have any questions please email me at: tr1p1ea@yahoo.com.au

I have no problem with anyone using this program as long as you credit me
properly. Please dont try to modify and/or pass this program off as your
own with out first gaining my consent.
