---------------------------------------------------------
   _____
  |     \
  |  |\  |
  |  |/  /  _    ___  ___  _  __ __  __   __   __  _
  |     <  | |  /   \/  _\| |/ /|  \/  | /  \ |  \ ||
  |  |\  \ | |_ | O || |_ |   < | |\/| || /\ || |\\||
  |  |/  | |___|\___/\___/|_|\_\|_|  |_||_||_||_| \_|
  |_____/

                                            Version 3.41
---------------------------------------------------------
***About***
   Blockman is a clone of the TI-83+ game BlockDude by
   Brandon Sterner. I merely used his theme and levels
   to create my game, but the rest is original.
   Blockman is NoStub and runs on all 68k Texas Instruments
   Calculators. (TI-89, TI-92+, Voyage 200)

***Object***
   The object of Blockman is to get Blockman to the door
   in each of eleven increasingly difficult levels. To
   achieve this goal, you may pick up and shuffle around
   moveable white blocks. At the beginning of each level
   you will be given a password to return to that level
   the next time you play. The game gets to be a very
   good puzzle indeed.

***Keys***
Left/Right = Move Blockman
Down       = Pick up / Set down Moveable Blocks
Up         = Step up onto a Block which you are facing
2ND        = Hold this down to scroll around the level
ESC        = Bring up Quit / Restart Menu

***Passwords***
   NOTE: Some Passwords have been changed to make them
   "easier-to-read". (ex. a "g" looks like a "9")
   The old passwords are still accepted, although they
   are not the ones given in the game.

***Thanks***
Thanks to:
Brandon Sterner for the original concept and levels of BlockDude
John David Ratliff for his EXCELLENT tutorials at technoplaza.net
The TIGCC Team for making this C game possible
Rusty Wagner for his invaluable VTI

   ...and extra thanks to all those who frequent the
      TIGCC Programming Message Board, providing professional,
      effective and quick help to all 68k questions.


***Versions***
Version 3.41 --- Saved Battery Consumption by poking the
                    low-power port
Version 3.12 --- Changed passwords to "easier-to-read" letters
Version 3.00 --- Completly rid the program of TI dialogs
                    and introduced custom dialog system.
                 Added TI92+ and V200 support
Version 2.11 --- fixed the archive-dialog crash with
                    SET_FILE_IN_USE_BIT
Version 2.02 --- updated homescreen and credits
Version 2.01 --- fixed bug with HW 1, AMS 1.00
Version 2.00 --- COMPLETE overhaul of the entire Blockman system
                    Went from an array of ints (16 bits per tile)
                    to two layered bitmaps. (2 bits per tile).
Version 1.10 --- fixed up-step to comply with original game
Version 1.00 --- ORIGINAL
Version 0.01 --- I got the levels set up, now need to move